Tag Archives: frame generation

Video game graphics: Why are they getting worse

The hidden problem with video game graphics in the age of AI upscaling.

Video game graphics have advanced technically while often declining in clarity, cohesion and gameplay responsiveness. Modern AAA development increasingly relies on upscaling, frame generation and asset libraries rather than native rendering and optimisation. This shift has produced visually dense but temporally soft images, higher hardware requirements and diminished readability during …

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