The complete history of Whe Whe: From Chinese divination to Trinidad's Play Whe.

The history of Whe Whe: Origins, rules, and strategies for success

The history of Whe Whe reflects the multicultural evolution of Trinidad and Tobago, combining Chinese numerology, dream interpretation, folklore, and community traditions into one of the country’s most enduring games of chance.

Introduced by Chinese immigrants and indentured labourers during the nineteenth century, Whe Whe spread beyond Chinese communities and became deeply embedded within Trinidad and Tobago’s creole society.

Despite colonial-era bans and police crackdowns, the game flourished as part of the informal economy and evolved into a social institution built around dreams, signs, symbols, and intuition. Over time, local cultural influences transformed the original Chinese system into a uniquely Trinidadian tradition.

The article traces Whe Whe’s journey from underground “Bush Whe Whe” banks to the legalised Play Whe operated by the National Lotteries Control Board. It explains the cultural significance of the 36 marks, the Chinapoo chart, partner and spirit relationships, and the role of dream interpretation in selecting numbers.

Readers also gain insight into traditional and modern rules, practical playing strategies, responsible gambling practices, and the rich folklore associated with the game’s symbols and stories.

Key Takeaways

  • Whe Whe originated from Chinese immigrant traditions introduced during the nineteenth century.
  • The game survived colonial prohibition and became part of Trinidad and Tobago’s cultural identity.
  • Modern Play Whe is a legal lottery based on the traditional 36-mark system.
  • Dreams, signs, folklore, and intuition remain central to number selection.
  • Successful play depends on discipline, cultural knowledge, and responsible gambling.

From Chinese indenture to national tradition: The origins of Whe Whe in Trinidad and Tobago

Whe Whe, often stylised as Whe-Whe or We-We and also known as ‘Bush Whe Whe’, stands as one of Trinidad and Tobago’s most enduring cultural phenomena, a numbers game deeply woven into the social fabric of the twin islands. What began as an underground gambling tradition introduced by Chinese indentured labourers has evolved into the legalised Play Whe operated by the National Lotteries Control Board (NLCB).

Chinese roots and Caribbean identity: The history of Whe Whe.

It blends Chinese numerology, African, Creole, and indigenous influences, reflecting Trinidad and Tobago’s rich multicultural heritage. This article explores its origins, historical development, rules (both traditional and modern), and practical insights for playing it successfully.

Origins: From China to the Caribbean

Whe Whe traces its roots to ancient Chinese games of chance and divination, sometimes referred to as Chinapoo or similar variants. It likely draws from systems like the I Ching (Book of Changes), which uses symbolic interpretations, numerology, astrology, and intuition to navigate life’s “grand plan.” The game arrived in Trinidad with early Chinese immigrants.

The first wave of Chinese arrivals came in 1806 aboard the ship Fortitude, with about 192 survivors from Macao, Penang, and Canton establishing settlements. Larger-scale immigration followed emancipation from slavery, between 1853 and 1866, bringing roughly 2,500 mostly male indentured laborers from Guangdong province to work on sugar estates. As these workers completed their contracts, many transitioned to shopkeeping and trade, spreading across the island.

In Trinidad’s creole society, Whe Whe quickly moved beyond Chinese communities through intermarriage and cultural exchange. By the mid-19th century, it had taken root in the underground economy. Chinese shopkeepers often ran banks to supplement income and extend community support, such as aiding the distressed or funding burials.

The game’s symbols and marks were creolised, incorporating local folklore, dreams, and everyday observations. Terms like “Jamette” (low-class person, #16), “Crapaud” (toad, #13), “Corbeau” (vulture, #11), and “Coco Bay” (eye infection or leprosy reference) replaced or supplemented original Chinese elements. One corrupted Chinese holdover is “Tie Pin” (#12, from T’ai P’ing, meaning Heavenly Kingdom).

Colonial authorities viewed Whe Whe as a “pernicious evil” that demoralised the labouring classes and servants. An 1888 ordinance criminalised it, part of broader suppression of working-class cultural practices like drum beating, Hosay, and Spiritual Baptist rituals.

Despite raids and prohibitions, the game thrived clandestinely, especially in rural areas and urban yards (“turfs”), becoming a vital income distributor and community bonding activity. By the 1920s, it formed a significant part of the informal economy.

Post-independence, the government recognised its cultural entrenchment. The NLCB introduced legalised Play Whe, transforming the illegal “bush whe-whe” into a regulated lottery with daily draws.

This shift brought it “in from the cold,” as one historian noted, while preserving its intuitive, dream-based appeal. Today, Play Whe draws occur multiple times daily (e.g., 10:30 AM, 1:00 PM, 4:00 PM, 7:00 PM), paying $24 per $1 wagered on a single mark.

Whe Whe through the ages: Tradition, folklore and fortune in Trinidad.

The symbolism and cultural significance

Central to Whe Whe is the “Chinapoo” or Chinaman jumbie chart, a human figure divided into 36 segments, each linked to a number (mark), its “partner”, and sometimes a “spirit”. Marks represent humans, animals, objects, and phenomena, interpreted through dreams, “rakes” (gossip or events), signs, and hunches.

Players consult charts linking dreams (e.g., a fowl might suggest 26, its partner 8 Tiger, or related marks like 11 or 13) to numbers. This system encourages mindfulness of daily life, intuition, and cultural memory.

Whe Whe embodies syncretism: Chinese divination meets African obeah influences, Creole folklore, and local superstitions. It fosters community, as whe whe punters (runners) collect bets door-to-door, and discussions of dreams or signs become social rituals.

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Rules: Traditional Whe Whe vs modern Play Whe

Traditional (illegal era) Whe Whe:

A “banker” funded the operation and selected one mark per draw from 36 options. The mark could not repeat that day (“dead”) or follow certain patterns (e.g., its spirit). The banker wrote it on paper, sealed or hid it (often on a tree, in a matchbox, or suspended in a shop), never pocketing it to avoid suspicion.

Punters (Markers/runners) collected bets across districts, recording them on lists (e.g., “2 * 6” for Old Lady at $6). They earned “waters” (commission, often 4-10%). At draw time (e.g., midday, or 6 PM), a marker “bussed the mark” by revealing it.

Winners were paid from the bank; if it “bussed” (payouts exceeded intake), partial payments occurred. Strategies like “mark-under” (repeating a mark on the same weekday) or “pulling across” added intrigue. “Whappi” (multiple banks playing the same mark simultaneously) was rare good fortune.

Modern NLCB Play Whe:

Players buy tickets or use play slips with panels. Each panel has numbers 1-36; select one mark per panel, choose wager amount, or use Quick Pick. Options like Mega Mix add features. Draws are public and transparent. No banker risk for players, the NLCB guarantees pay-outs. Bets remain influenced by the same cultural interpretations.

The cultural history of Whe Whe and Play Whe in Trinidad and Tobago.

How to play successfully: Strategies and tips

Success in Whe Whe blends luck, intuition, discipline, and cultural knowledge rather than pure mathematics, though some analyse patterns.

Master dream interpretation and signs: Keep a dream journal. Cross-reference with Whe Whe charts for partners/spirits. Observe daily “rakes” arguments, animals, news, or objects. For example, seeing a dead animal might point to 4 (Dead Man). Many players combine a primary mark with its partner for better odds.

Bankroll management: Treat it as entertainment. Set a strict daily/weekly budget. Avoid chasing losses. Mathematical analyses (e.g., constant betting vs. progressive systems like arithmetic progressions) show no fool proof edge due to the game’s randomness, but discipline prevents ruin.

Study patterns and history: Track past results (available via NLCB or apps). Note “hot” or “due” marks, though each draw is independent. Some use numerology (summing digits) or weekday tendencies.

Community and syndicates: Pool resources with trusted players for more combinations. Share interpretations collective intuition can be powerful.

Timing and volume: Play consistently but moderately. Leverage multiple draws daily. In the legal game, small consistent bets on intuitive picks often outperform sporadic large ones.

Psychological edge: Whe Whe rewards mindfulness. Engaging with its cultural depth, remembering dreams, associating ideas enhances enjoyment and perceived “success” beyond money.

Warnings: Gambling carries addiction risks. Play responsibly; resources exist for problem gambling in Trinidad and Tobago.

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Legacy and future

Whe Whe symbolises resilience and creolisation. From a criminalised pastime sustaining Chinese and working-class communities to a national lottery, it mirrors Trinidad and Tobago’s ability to blend influences into something uniquely local. It keeps alive practices of intuition, storytelling, and communal exchange in a modern world.

Whether played in a village yard or via NLCB terminals, Whe Whe invites players to engage with dreams, culture, and chance. As one observer noted, it exercises the imagination and connects people to their shared history. For those who play, may the subtle currents guide your marks—and may the banker (or the draw) be kind.

Understanding Whe Whe: Dreams, signs, symbols and success strategies.

Full 1-36 Whe Whe (Play Whe) marks list with associated signs

This is the standard list used in Trinidad and Tobago’s Play Whe, based on the National Lotteries Control Board (NLCB) charts and cultural interpretations. Each number (mark) has a primary symbol (the “mark”) and a range of associated “signs” — everyday objects, events, dreams, animals, people, or situations that players interpret as indicators for that number. These signs often come from dreams, observations (“rakes”), or intuition.

1 Centipede

Signs: Cutlass, Penknife, Small Gun, Key, Pen, Candle, Stick, Smoking, Chain, Cigarettes, Lights, Bar, Glass, Women, Snakes, Scissors, Tailor, Razor, Barber, Head, Old people, Old, Anyhow, Back to Front, Upside down, Wrong side.

2 Old Lady

Signs: Woman & Child, Nurses, Women Children, Dogs, Biggest Fire, Lights.

3 Carriage

Signs: Car, Tire, Bicycle, Airplane, Truck, Van, Hearse, Danger, Doctors, Dead, Fire, Lights, Choir, Crowd, Dancers, Runners, Donkey, Peacock, Fowl, Egg, Breast, Indian Woman.

4 Dead Man

Signs: Coffin, Hearse, Fire, Crying, Fresh Dead, Businessman, Blind, Rat.

5 Parson Man

Signs: Priest, Pundit, Thief, Gambling Man, Naked, Banking, White People, Indian Man, Teacher, Bishop, Church, Room, Holes, Ground Worm, Snakes, Jumbie, Men, Key Small House, Telephone, Radio.

6 Belly

Signs: Bag, Suitcase, Pot, Pit, Hole, Clothes, Naked Warrior, Stick, Full Bag, Pumpkin, Pregnant Woman, Rabbit, Upside-Down, Sick, Bed, Nurses, Old Woman, Old People, Old.

7 Hog

Signs: Dirty Water, Mud, Digging, Holes, Black Hole, Dirty Clothes, Old Man, Sick Man, Ugly Warrior, Old, Ugly, Sick, Full Bag.

8 Tiger

Signs: Blood, Gold, Indian Man, Lion, King, Warriors, Dogs, Hunting, Fighting, Chest, Temper, Quarreling, Anyhow, Back-to-Front, Upside-Down, Biggest Blood, Medicine, House.

9 Cattle

Signs: Milk, Calf, Grass, Biggest Water, Buffalo, Bison, Meat, Warrior, Madman.

10 Monkey

Signs: Boy Child, Children, Teasing, Pelting Stones, Climbing, Swimming, Football, Cricket, Jockeys, Gentlemen, Dancing, Singing, Organ, Carnival, Playing Mas, Gestures, antics, Crazy, Biggest Drunkard, Sick, Thief.

11 Corbeau (Vulture)

Signs: Doctor, Gentleman, King, Policeman, Jackass, Black Pants, Black Jackpot, Black, Obeah Man, Half-Half, Anyhow, Back-to-Front, Upside-Down, Wrong-Side, Crowd, Birds, Feathers, Duck.

12 King (Tie Pin)

Signs: Tie Pin, White Man, Governor, Inspector, Sergeant, Saga Boy, Biggest Snake, Hog, Coins, Silver Money, Men, Doctors, Ears, Face, Crying, Bathing, Clear Water, Sea.

13 Crapaud (Toad)

Signs: Frog, Girl Child, Children, Playing/Hearing Music, Singing, Choir, Women, Gentlemen, Doctors, Medicine, Right Hand, Obeah Man, Fire, Fowl, Hiding, Sitting, Squatting, Muscles, Shell, Cockroach, Ugly, Faeces, Dirty Water, Well.

14 Money

Signs: Ears, Butterfly, Honey, Gold, Silver, Diamonds, Jewels, Glass, Bank with Money, Paper Money, Leaves, Upside-Down, Wrong-Side, Saddle, Mouth.

15 Sick Woman

Signs: Sick Women, Pregnant Woman, Glass, Silver, Bush, Leaves, Climbing Trees.

16 Jamette

Signs: Cosquel, Women, Troublemaker, Prostitute, Quarrelling, Cursing, Rowdiness, Confusion.

17 Pigeon

Signs: White, Fowl, Pretty Birds, Flowers, Love, Lions, Kissing, Lovemaking, Naked Person, Mad Person, Married Person, Children, Nurse, Dogs, Young Girl, Letter, Forgetting, Sailor, Sailor Band, Crowd.

18 Water Boat

Signs: Rain, Sailing, Bathing, Sea, Pond, Hold, River, Water Hose, Children, Chinese, Fowl, Iguana, Crocodile, Teeth, Coffin, Box, Crying, Medicine, Glass, Half-Half.

19 Horse

Signs: Dancers, Runners, Running, Racing, Saddle, Danger, Head, Trimming Hair, Face, Ears, Dressing, Selling, Merchant, Crazy Mad, Sick, Forgetting.

20 Dog

Signs: Police, FBI, Lions, Commands, Arguing, Crazy/Mad, Thief, Bandit, Merchant, House, Jamette, Boy child.

21 Mouth

Signs: Teeth, Hole, Talking, Arguing, Cursing, Water Hose, Salesman, Merchant, Danger, Runners, Dancers, Horse, Cats.

22 Rat

Signs: Thief, Rotten Teeth, Nose, Right Foot, Blind Mice, Hiding, Holes, business Premises, Business Man, Drunkard, Naked, Torn Clothes, Tight Shoes, Clothes, Shoes, Cleaning House, Teacup, Medicine, Sick, Half-Half.

23 House

Signs: Church, Big House, Hosay, Elephant, Bank, Hotel, Offices, Hospital, Old Woman, Sick, Drunk.

24 Queen

Signs: Eating Food, Vegetables, Fruits, Picking Fruits, Rotten Fruit, Old, Sickness, Crying, Old People, Quarreling, Jamette, Women, Silver Money.

25 Morrocoy (Tortoise)

Signs: Turtle, Shell, Van, Locked / Enclosed House, Child, Thief, Ugly, Hard Back, Saddle, Falling Down, Rocks, Drum Beating, Fire, Light, Priest, King, Print.

26 Fowl (Chicken)

Signs: Fete, Anniversary, Birthday, Singing, Playing Music, Ears, Choir, Parson, Crowd, Confusion, Arguing, Jamette, Creole Fowl, Hen Fowl, Duck, Turkey, Feather, Neck, Face, Head, Crazy/Mad, Old, Old People, Last.

27 Little Snake

Signs: Stick, Cane, Bamboo, Cutlass, Rifle, Rope, Wire, Line, Short Road, Left Foot, Bathing, Nakedness, Liming, Winning, Parson, Medicine, Lions.

28 Red Fish

Signs: Chinese, Red, Drinking Rum, Drunkenness, Cock Fowl, King, Parson, Jamette, Bathing, Swimming, Fishes, Catching, Blood, Cleaning, Eating, Receiving Gift.

29 Opium Man (Drunkard)

Signs: Drunkard, Drinking Rum, Walking Crooked, Left Hand, Parson, Chinese Man, Men, Brown.

30 House Cat

Signs: Inside House, Drawers, Money, Gold, Ripe, Yellow, Gold Cat, Petty Thief, Stealing, Crying, Begging, Church, Crowd, Lights.

31 Parson Wife

Signs: Teacher, Nurse, Woman Praying, Forgetting, Big Jamette, Dancers, Women, Brown, White, Hospital, Beggars.

32 Shrimp

Signs: Fig, Iron, Bullet, Bottle, Snake, Male Genitals, Nakedness, Dirtiness, Bathing, Drinking Rum, Crowd.

33 Spider

Signs: Hairy Person, Lion, Hair, Beard, Bush, Grass, Nest, Bed, Grave, Cobweb, Cleaning House, Small House, Net, Crab, Shrimp, Paper Money, Party, Bicycle, Hood, Half-Half.

34 Blind Man

Signs: Eyes, Glasses, Owls, Bats, Blind Mice, Reading, Writing, Egg, Paper Money, Begging, Sleeping, Blind Institute, Cloud, Visitor, Stranger, Searching, Danger, Shooting, Bull, Deer, Goad, Runners, Crowd, Cemetery.

35 Big Snake

Signs: Vines, Long Road, River, Travelling, Old Dead, Man Come, Visitor, Party, Bursting(Bussing) Bamboo, Big Money, Gold Chain, King, Hole.

36 Donkey

Signs: Bridge, sea, River, Well, Hole with Water, Deep, Female Genitals, Naked, Rider, Jackass, Braying, Laughing, Posy, Night Pan, Cemetery.

From "bush whe whe" to Play Whe: The evolution of a Trinidadian tradition.

Partner list

#MarkPartnerSpirit
1Centipede54
2Old lady24
3Carriage191
4Dead Man35
5Parson Man14
6Belly15
7Hog13
8Tiger1226
9Cattle3329
10Monkey2328
11Corbeau2328
12King826
13Crapaud17
14Money25
15Sick Woman196
16Jammette17
17Pigeon16
18Water Boat10
19Horse153
20Dog22
21Mouth23
22Rat20
23Big House2821
24Queen2
25Morocoy1114
26Fowl827
27Little Snake3026
28Red Fish2310
29Opium Man933
30House Cat2718
31Parson’s Wife14
32Shrimp31
33Spider20
34Blind Man31
35Big Snake4
36Donkey3411

Body part chart

#Body partName
1left hipCentipede
2right underarmold lady
3right ribscarriage
4right upperarmdead man
5left ribsparson man
6right breastbelly
7chesthog
8right shouldertiger
9left waistcattle
10right elbowmonkey
11left upper armcorbeau
12right earking (ti pan)
13right thighcrapaud frog
14left earmoney (money ears)
15right footsick woman
16left elbowjamette
17left breastpigeon
18right waistwater boat
19headhorse
20left shoulderdog
21right backmouth
22left footrat
23right wristhouse
24right calfqueen (cocobey, cold or sores on the body)
25left calfMorocoy, tortoise
26neckfowl
27left wristlittle snake
28right handred fish
29left toesopium man
30right lower armhouse cat
31left kneeparson wife
32genitalsshrimps (loloman’s penis)
33left handspider
34left backblind man
35right kneebig snake
36right hipdonkey (cat pan, anything used as bidet)

Stories based on combinations of numbers

CombinationNamesStory
1-16-291 Centipede (bar), 16 Jamette, 29 Opium Man (drunkard)Drunk man with jamette at a bar.
2-17-302 Old Lady, 17 Pigeon (young girl), 30 House Cat (house)Old lady living with young girl in a house.
3-18-313 Carriage (hearse), 18 Water Boat (coffin/hole), 31 Parson Wife (praying)A funeral. Only the dead person is missing.
4-19-324 Dead Man, 19 Horse (danger), 32 Shrimps (bullet)A shootout ending in death.
5-20-335 Parson Man, 20 Dog (bandit), 33 Spider (money)The parson earns money from funerals.
6-21-346 Belly (hole), 21 Mouth (hole), 34 Blind Man (cemetery)The dead is about to be buried.
7-22-357 Hog, 22 Rat, 35 Big SnakeBig snake looking for food: rat and hog.
8-23-368 Tiger (quarrelling), 23 House, 26 DonkeyQuarrelling going on in a house, behaving like a jack-ass.
9-24-19 Cattle (milk), 24 Queen, 1 Centipede (light)Queen/mother in the limelight.
10-25-210 Monkey (boy child), 25 Morocoy (fire), 2 Old LadyQuarrelling with mischievous boy child.
11-26-311 Corbeau, 26 Fowl, 3 Carriage (egg)Birds laying eggs.
12-27-412 King (saga), 27 Little Snake (road), 4 Dead ManA sweetman is a dead man walking.
13-28-513 Crapaud (girl child), 28 Red Fish (receiving gift), 5 Parson ManParson in a christening, receiving gift for the child.
14-29-614 Money, 29 Opium Man (drunkard), 6 Belly (hole)Drunk man wasting his money.
15-30-715 Sick Woman (pregnant woman), 30 House Cat (crying), 7 Hog (old man)Woman crying. She’s pregnant for an older man.
16-31-816 Jamette, 31 Parson Wife (big jamette), 8 Tiger (bad/quarrelling)Two bad jamettes in a showdown.
17-32-917 Pigeon (young girl), 32 Shrimps, 9 Cattle (milk)Promiscuous, well-endowed girl.
18-33-1018 Water boat (river), 33 Spider (net, crab, shrimp), 10 Monkey (boy child)Boy playing by the river, catching crab and shrimp.
19-34-1119 Horse, 34 Blind Man (visitor), 11 Corbeau (police)Policeman on top horse, controlling the crowd.
20-35-1220 Dog, 35 Big Snake (road), 12 King (inspector, doctor)Big man walking his dog on the road.
21-36-1321 Mouth (talking), 36 donkey (laughing), 13 Crapaud (girl child)Girl child talking and laughing her head off.
22-1-1422 Rat (thief), 1 Centipede (small gun, knife, stick), 14 MoneyMoney thief.
23-2-1523 House (hospital), 2 Old Lady, 15 Sick WomanSick old woman in the hospital.
24-3-1624 Queen, 2 Carriage (car), 16 JametteBig time jamette in a fancy car.
25-4-1725 Morocoy (fire), 4 Dead Man (coffin), 17 Pigeon (crowd)Crowd at a cremation.
26-5-1826 Fowl (priest), 5 Parson Man, 18 Water BoatPriests on a journey.
27-6-1927 Little Snake, 6 Belly (hole), 19 Horse (danger)Horsewhip snake hiding in a hole.
28-7-2028 Red Fish (drinking rum), 7 Hog (sick/full bag), 20 Dog (boy child)Young man is drunk.
29-8-2129 Opium Man (drunkard), 8 Tiger ( quarrelling, temper), 21 MouthDrunk man with a foul mouth.
30-9-2230 House Cat, 9 Cattle (meat, milk), 22 RatRat and cat stealing food: meat and milk.
31-10-2331 Parson Wife (jamette), 10 Monkey (boy child), 23 HouseBig jamette with young man inside a house.
32-11-2432 Shrimps (male genitals), 11 Corbeau (pants), 24 QueenHigh society woman having an affair.
33-12-2533 Spider (bed), 12 King (saga boy), 25 Morocoy (fire)Sweetman hot like fire in bed.
34-13-2634 Blind Man, 13 Crapaud (hiding), 26 Fowl (crowd)Blind man peeping at crowd, pretending to be blind.
35-14-2735 Big Snake (long road), 14 Money, 27 Little Snake (short road)Money in the road.
36-15-2836 Donkey (female genitals), 15 Sick Woman, 28 Red Fish (blood)Menstruating woman.

Notes on usage:

Players often look for “partners” or related numbers (e.g., via 1/16 charts or line charts) and combine marks.

Signs are interpretive and cultural the same dream or event can link to multiple marks depending on context.

Always play responsibly. This list is for cultural and entertainment purposes.

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About Jevan Soyer

Jevan Soyer draws from a multifaceted career spanning the hospitality, tourism, education, sales, marketing and construction industries, he brings a methodical and disciplined approach to digital media. A marketing manager and content creator for Sweet TnT Magazine, Study Zone Institute, co-author and editor of Sweet TnT Short Stories and Sweet TnT 100 West Indian Recipes,Soyer specialises in documenting the biodiversity and cultural heritage of Trinidad and Tobago for a global audience.

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