The discussion about raising the price of video games to US$100 has resurfaced, sparking debates across the gaming industry. While some argue it is a necessary adjustment given inflation and increasing development costs, others warn it could alienate players and destabilise the market. This article explores the issue from the perspectives of developers, gamers, and investors, shedding light on its complexities and potential consequences.
Developers: A case for higher prices
Video game development has become increasingly expensive. In the 1990s, games cost around US$50, which, adjusted for inflation, equates to roughly US$100 today. However, the standard price for AAA titles only recently increased to US$70. Developers argue this does not align with the skyrocketing costs of wages, marketing, and prolonged development cycles, which often span 7-10 years.
Capcom’s president highlighted in 2023 that game development costs are 100 times higher than they were decades ago. Adjusting prices to reflect these realities, he argues, is overdue. Studios invest heavily in advanced graphics, expansive worlds, and cutting-edge technology, making it difficult to recoup costs under current pricing models.
Additionally, some in the industry believe raising prices could encourage better project management. With a higher price tag, studios might prioritize quality over quantity, focussing on delivering polished products instead of rushing unfinished games to market.
Gamers: A barrier to accessibility
For gamers, the potential move to US$100 per game feels less like an adjustment for inflation and more like an exclusionary price hike. Many point out that games today generate substantial revenue beyond their initial sale through downloadable content (DLC), micro-transactions, battle passes, and collector’s editions. These additional revenue streams were not prevalent in the 1990s, making comparisons between eras less straightforward.
The psychological impact of crossing the US$100 threshold cannot be overstated. A US$100 price tag transforms games from a pastime to a luxury item, forcing consumers to scrutinise their purchases more carefully. Players are increasingly frustrated by paying premium prices for games that often launch unfinished or riddled with bugs. They argue that if developers want to charge more, they must ensure higher quality and value at launch.
Economic factors further complicate matters. Inflation and stagnant wages mean many players already struggle to justify spending US$70 on a single game. Raising the price to US$100 risks alienating casual gamers and pushing them towards free-to-play titles or indie games, which often offer more value for money.

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Investors: The business perspective
From an investor’s standpoint, the push for higher game prices stems from the need to maintain profitability in a challenging market. Prolonged development cycles and ballooning budgets make it difficult for studios to deliver returns without raising prices.
Matthew Ball, an industry analyst, suggested that games like Grand Theft Auto 6 (GTA 6) could act as a catalyst for higher prices. Rockstar Games, known for its cultural juggernauts, might price GTA 6 at US$100, breaking a psychological barrier and setting a precedent for other studios to follow. Ball argues that this could realign game pricing with inflation and production costs, potentially stabilising the industry.
However, investors must also consider the risks. Price hikes could cannibalise sales, especially for studios without the brand recognition or fan loyalty of Rockstar. As gaming becomes a more competitive and fragmented market, higher prices could drive players to alternatives, shrinking the audience for premium titles.
Nuance in the pricing debate
While developers and investors make compelling arguments for higher prices, gamers highlight several counterpoints:
- Alternative revenue streams: Today’s games earn significant revenue post-launch through DLC, microtransactions, and in-game purchases. Critics argue that these streams offset production costs, negating the need for a higher base price.
- Perceived value: Gamers often feel that modern titles lack the quality and replayability of older games. Charging US$100 for a game that requires additional purchases to unlock its full potential is seen as exploitative.
- Cultural and psychological impact: Crossing the US$100 mark turns games into luxury items, potentially pricing out younger or less affluent players.
- Market saturation: The gaming market is flooded with options, from free-to-play games to indie titles priced under US$30. Raising prices could shift consumer spending away from AAA games, hurting studios in the long run.
The way forward: Balancing profitability and accessibility
The gaming industry faces a dilemma: how to balance profitability with accessibility. Potential solutions include:
- Tiered pricing models: Studios could adopt flexible pricing based on a game’s scope and quality. Smaller, shorter games might cost less, while expansive AAA titles could justify higher prices.
- Subscription services: Platforms like Xbox Game Pass and PlayStation Plus offer players access to vast libraries for a monthly fee. Expanding such services could provide developers with steady revenue while making gaming more affordable for consumers.
- Transparency and communication: Developers must be transparent about the costs and challenges of game production. Explaining why a price increase is necessary and demonstrating value through polished, high-quality products could help garner player support.
- Focus on quality: To justify higher prices, studios must prioritise quality over quantity. Delivering complete, bug-free games at launch would rebuild trust and demonstrate that the additional cost is worthwhile.
A precarious balancing act
The debate over increasing game prices to US$100 reflects broader tensions in the gaming industry. Developers face mounting costs and pressure to innovate, while gamers demand fair pricing and value for their money. Investors, caught between these two forces, must weigh the risks and rewards of price hikes.
Ultimately, the success of any price increase will depend on the industry’s ability to adapt. By prioritising transparency, quality, and consumer trust, the gaming sector can navigate this challenging period and emerge stronger, ensuring that gaming remains both profitable and accessible for years to come.
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